Scalable Simulation Framework
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public interface Event {
public Event save();
public void release();
public boolean aliased();
}
public interface Entity {
public ltime_t now();
public void startAll(ltime_t t1);
public void startAll(ltime_t t0, ltime_t t1);
public ltime_t pauseAll();
public void resumeAll();
public void joinAll();
public ltime_t alignto(Entity s);
public Object alignment();
public java.util.Vector coalignedEntities();
public void init();
public java.util.Vector processes();
public java.util.Vector inChannels();
public java.util.Vector outChannels();
}
public interface process {
public Entity owner();
public void action();
public void init();
public void waitOn(inChannel[] waitchannels);
public void waitOn(inChannel waitchannel);
public void waitForever();
public void waitFor(ltime_t waitinterval);
public boolean waitOnFor(inChannel[] waitchannels, ltime_t timeout);
public boolean isSimple();
}
public interface outChannel {
public Entity owner();
public inChannel[] mappedto();
public void write(Event evt, ltime_t delay);
public void write(Event evt);
public ltime_t mapto(inChannel tgt);
public ltime_t mapto(inChannel tgt, ltime_t mapping_delay);
public ltime_t unmap(inChannel tgt);
}
public interface inChannel {
public Entity owner();
public Event[] activeEvents();
public outChannel[] mappedto();
}